dwarfoCARlypse

Together with Biber Bach Broduction we developed dwarfoCARlpyse. A fast paced arcade game for the mobile device. The player is dropped on a small island and needs to drive around while dodging dwarfs, asteroids and collecting coins. Every coin gives the player some points and boost. Additionally the player can also jump through the air for points and boost. Being fancy while in air even provides extra points. 

CommandAR

An AR adventure game developed by Biber Bach Broduction. With gesture and voice commands the player can move the character around and attack enemies. Additionally collecting upgrades and health potion around the level will help the player in reaching the finish. This game was mainly a demo to test out AR control features.

Henry dreht durch!

Biber Bach Broduction participated in a game jam organized by the university of Hamm-Lippstadt with “Henry dreht durch!” for the theme “Mixing Genres”. In a duration of 48 hours we developed a mini-golf game with the twist of playing a chicken and using the eggs as balls. The player needs to hit 4 holes while dodging hunting wolves and using as less chickens as possible. The ancestors are watching you!

Wurfelgrauen!

Together with a small team of the university Bonn-Rhein-Sieg, we developed the game “Wurfelgrauen!” in the 48 hours long game jam GMTK2022. For the theme of “Dice” we developed a rogue-like dungeon crawler in which not only the amount of enemies are rolled per dice, but the enemies themselves are dice which can be stacked. To get to the next room, all enemies need to be cleared and the dice roll and match the number of the bronze, silver or golden door! Loot, depending on the door grade, will drop in the break room.

Project Morality

During my exchange semester in Japan, I researched the question “How does cultural heritage influence decision-making in video games?” I put a focus on morality-based decisions and made my small top-down game “Project Morality” for this master thesis.

The player plays a little robot who tries to escape an exploding space station it was locked in for experiments. During the escape, the player is confronted with different scenarios, which do not have a “right or wrong” answer. Accompanied by a little questionnaire I came to the conclusion that indeed, depending on your culture, your decisions in a video game will vary. In this case, German test subjects took a logical approach, while Japanese people concentrated on pleasing the NPCs they interacted with.

VR Escape Room

With the help of two collaborators, I developed a fully interactive VR escape room. The primary goal of this project was to eliminate traditional UI interactions, such as buttons, and rely entirely on VR-based interactions. As a result, after a brief introduction to general VR controls, any player could easily engage with the escape room. The puzzles were designed to be solved through natural interactions with various elements—just like in a physical escape room—by grabbing, touching, and manipulating objects.

For movement, players had three options: teleportation, grappling, or taking advantage of the zero-gravity environment of the space station where the escape room is set.

Bridge

Bridge

MainRoom

MainRoom

DefenseRoom

DefenseRoom

Corridor

Corridor

Prison Cell

Prison Cell

Layout

Layout

Tentacus in Trouble

A short and fun 3-Day Game-Jam at our university. We created with 3 people a game for the topic “Light and Shadow”. In Tentacus in Trouble, the character tentacus needs to collect light blobs during the day, to charge up his weapon and shoot shadow blobs at night. For this he has a tool which can vacuum in enemies. At night it can shoot energy blasts like a minigun or charge it up for a short powerful burst.

Freedom Car

In order to learn to use Maya properly after switching from Cinema4D, I have created this model. I tried using as much different features of Maya as possible, while still mantaining the base of car, as this should have been 3D printed and tested out on a real carrera train.

Mecha Scorpion

I created this actually just out of fun, but used the opportunity to learn more about blender and get my skills with it on the same level as with Maya.

Marble

This project was created from scratch with Java, in order to learn how to program physics.

A ball is falling from top on a marble run and colliding with prepared 3D objects. The speed of the marble and the seen layers of the marble run can be adjusted by the user. 

Comic World

In order to learn more about architecture and developing an independent buisness, Comic World was created. It is a Comic Shop, which is halve under warter and acts as a meeting point for comic, board- and cardgame enthusiasts. I also created an app mockup next to it, to learn about User-Design and -Research. The app is designed to the likings of the target group. 

Accordion #1

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Athena

A mockup paintball company.

Athena was created with a fully functional Website, written from scratch with HTML, Javascript, jQuery and PHP.

It was created with User-Research and -Design in mind together with everything important for a company which works solely on a website basis.

The website has its own shop, a map to the closest paintball parks, local paintball news and a contact formular for questions and help.

Abikropolis

This logo was my first contact with a proper design workflow and brought me closer to professional work. It was created for my Abitur-year and painted together with some classmates on the schoolyard, so it can be seen by all following students.

Icomb

Icomb was created together with a few other models in Solidworks and helped me to understand product design and modeling with proper measurements and scale.